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Mustang
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Mustang


Posts : 5
Join date : 2017-12-25
Age : 25

Faction Policies Empty
PostSubject: Faction Policies   Faction Policies Icon_minitimeThu Dec 28, 2017 3:33 pm

Faction Leadership Issues

-The faction leader mustn't host a live recruitment without DOFM/DGA approval.

-The faction leader mustn't invite players who haven't applied on the forums, OOC invites are stricly forbidden, exception is made if the faction leader hosted a live recruitment.

-Faction leaders are not to fire promote/demote without RP, unless this person has broken OOC rules.

-Players must join a faction with a rank 0, if the player reinstated they cant be a higher rank than 1 issued by the faction leader.

-If a player wishes to reinstate with a higher rank than 0 he must get a DOFM approval.

-Promoting is to be done without nepotism, members are to be promoted accordingly.

-If a player is in a faction and wishes to reinstate faction, he must wait 5 days to join another one.

-Each faction members have to respect other members from the same or another faction, exception is made for factions in war.


-Players require admin approval to raid a faction hq, and there must be at least 5 relevant faction members online to be present on the raiding.



Faction Management Punishments

Policy 1.1: Slot Holder Inactivity

Factions who have a inactive slot holder (up to the discretion of DoFM+) may be forced to change their slot holder or be purged/disbanded (DoSO+).


Policy 1.2: Faction Inactivity

Factions who have shown several signs of inactivity after being spoken to by the Director of Faction Management will be liable for a faction purge or in severe cases, disbandment.


Policy 1.3: Constant Misconduct

Factions who have shown several attempts of misconduct and no signs of improvement may be purged or disbanded, depending on which faction is affected (Only issued by the DoSO).


Policy 1.4: Faction Kicks / Bans

A player may be kicked from their faction by Faction Management if they are caught breaking a server offense or violating a DGA policy. Punishments can be appealed via appropriate forms such as Staff Complaints / HRTips, Complaint Appeals & Faction Ban Appeals.


Policy 1.5: Faction Enforcement

If a faction leader is prisoned for any warnable offense, the faction they represent will be fined 5% of their vault (a sum no less than $10 million).
If a faction leader is banned for any reason, the faction they represent will be fined 10% of their vault (a sum no less than $20 million).



Limitation of Positions of Power


Chapter 2: Authority

Policy 2.1: Authority of a Slotholder

A slotholder is allowed to remove anyone from their faction for any reason they deem fit (both IC and OOC), so long as the reasons are related to the faction.


Policy 2.2: Authority of a Faction Leader

A player may be kicked from their faction by their faction leader for breaking server offenses or violating a DGA policy.


Positions of Power


Policy 3.1: One Faction Leadership account per player


Each player is prohibited from holding more than one position with faction leadership regardless of alternative accounts. Positions of faction leadership are considered positions that are given faction leadership and recognized by the Department of SA:MP Operations as a faction leader.
(Example: John who has an account named John Smith and Jane Smith. Jane can't have faction leader in any group if John has it in a different group).


Policy 3.2: Holding positions within the same branch


Each player is prohibited from holding more than one position in power in each and/or same branches of Government regardless of faction leadership. (Applies to both SA & NR).



Executive Cabinet (President, Vice President, Chief of Staff, Attorney General, and the Secretaries)
Legislators (Praefect of the Senate, Senators)
Judicial (Justices and Judges)
NR Government (Chancellor, Vice Chancellor, Auditor General, Ambassador, Director)
(Example: John Smith cannot have one account as a Senator and another as a Judge. He will have to choose between being a Senator or a Judge, not both).


Policy 3.3: In Character Intervention


These policies will not be involved in any restrictions placed on the same player per the In Character Laws and regulations.
(Example: If the law allows John Smith who is in LSPD to run for Senator he can).


Policy 3.4: Conflict of Interest


Interaction between a player's alternative accounts is prohibited.
Any information relayed between a player's alternative accounts shall be considered OOC and therefore considered as Metagaming.
(Example: John Smith cannot use the evidence he got from his alt account then give it to his main account who is in LSPD to go after the person using the evidence obtained from his alt).


Policy 3.5: Faction Leadership Activity

If a member of a faction that holds leadership has not logged in for 10 days, their leadership and position within the faction will be removed for inactivity.
The faction leader must login for at least six hours a week in order to be considered active. (Exceptions can be made by the DoFM+)
If a faction leader is found to be consistently logging in for the minimum requirement (two hours) and logging back out, they will also be considered inactive.


Policy 3.6: Faction Nation Intervention


Factions of different nations can not attend turfs located in one anothers jurisdiction unless the opposing nation's law enforcement has authorized the other.
(Note: Flint County & Red County is exempt of this rule)
(i.e: RAF can not attend/shutdown turfs in Los Santos; LSPD can not attend / shutdown turfs in San Fierro)


Usage of Faction Commands & Equipment

(Note: If any of rules from chapters four (4) and five (5) are broken, the person breaking them is to be prisoned for two hours and issued one warning - unless the rule has a specified punishment).

Chapter 4: Faction Commands

Policy 4.1: General Abuse

Faction members are not to abuse faction commands in any form, including:



Using a forceful command (e.g. /cuff, /detain, /ram) without sufficient and successful roleplay beforehand.
Using faction commands that send messages further than normally possible (e.g. /m, /gov) in a non-roleplay manner.
Using LEO commands that ICly incriminate a player (e.g. /su, /arrest) with OOC reasons or OOC intent to exploit a player.
(Example: Arresting a level 1 player for 2 hours due to being insulted OOC'ly).


Policy 4.2: Usage of /su

The command /su is to be used only to add charges to player for committing crimes. Using /su for non-crimes is strictly prohibited. Faction members may only /su if the crime was committed in the same nation as the person /su'ing them.
(Example: RAF cannot charge for crimes committed in LS).
Using /su off a license plate will be permitted but ONLY after the LEO RP'ly confirms it is the owner driving. Same applies for using blood samples and other means to verify identification of a character.


Policy 4.3: Usage of /dept & /int

When using both chats, faction members are to act RP'ly and professional at all times. Metagaming and purposely causing faction tension will also not be tolerated. Anybody found not to be is to be issued an automatic one month faction ban.


Policy 4.4: Taking Materials


Law Enforcement Officers are only permitted to take materials when arresting/frisking a player if the LEO witnessed the player using the materials to craft items for illegal use.
(Note: this can include crafting weapons with /sellgun, or crafting a toolbox to break into a vehicle).
Faction members abusing /take will be subject to the same punishment as General Abuse of Faction Commands.


Policy 4.5: Taking Blood Samples


Using blood samples to add charges are allowed, as long as the member returns to their faction headquarters and roleplay sending it to the forensics team and gets the results. After this is roleplayed, the faction member may the add charges onto the criminal's account. The charging officer must ensure that the roleplay of confirming the suspect's ID is recorded in some manner. (Through a screenshot or recording software.)


Policy 4.6: Rush Tazing & Tackling

Only players that are most wanted (6 active "wanted star" crimes) or have an active case file may be tazed/tackled on sight.
If a player is accidentally rush tazed/tackled and both parties come to an out of character agreement, the player must be given a 5 second allowance to evade, roleplay or begin shooting. The player may not be chased by faction members until the 5 seconds head start has expired or attacked by the player who was rush tazed/tackled.



Chapter 5: Equipment

Policy 5.1: Usage of Equipment


Faction members are to use faction equipment in a strict roleplay manner.
Equipment must not be used for any reason other than originally intended (e.g. barricades are to be used to block access on roads and to other areas) and must not be abused.
Combinations of equipment may be used past the original purpose such as complex speed traps as long as they are used to an acceptable roleplay standard.
When a faction deploys any kind of equipment a faction member have to be supervising it, faction members should not deploy any kind of equipment such as Cades, Barrels, Spikes, etc and leave them without any kind of supervision.
All barricades must be roleplay for the situation, and barricades with the big barrier cannot be used inside a city. One example is a big cade to block off a street or alley way. Normal barricades can be used to block off streets.
(Note: An acceptable usage of equipment can be seen here. An unacceptable usage of equipment can be seen here).


Policy 5.2: Usage of Car Kits

Car kits may only be used by faction members that are not directly involved in a gunfight/action scenario.
(Note: This falls under healing in a gunfight).



Policy 5.3: Roleplay Response Time


Faction members must adequately roleplay and allow at least 30 seconds for a player to respond to any kind of forceful action (e.g. /cuff, /detain, /drag) with the only exception being if a player has been tazed, in which case the /cuff command may be used instantly without any further roleplay.
If 30 seconds has passed without a valid roleplay response then a faction member may use the forceful command.
If the player that you are roleplaying with decides to exploit this rule by requesting backup, spamming and/or arguing on ooc chat instead of answering the roleplay the faction member is allowed to force roleplay.
(Note: This falls under powergaming).


Turf Rules & Regulations

Chapter 6: Definition

Policy 6.1: What is a turf?

A turf is a boundary which is owned by ONE specific gang or faction upon successfully claiming the area for a certain period of time. Different turfs take place at different times and upon successfully claiming it, that group will hold it for 12 Hours.
After the vulnerable time is down to 0 Hours, any other gang will be eligible to take over that specific turf. Factions are able to shutdown on-going turf captures with the command /shutdown.


Policy 6.2: Roleplay

Faction members are expected to roleplay their theme professionaly and responsably.


Policy 6.3: Faction Turf Offences



Multi Shutdowns Factions are only allowed to shut down one turf at a time, this means that they have to finish shutting down the current turf before they can shut down another.
(Note: This isn't a global restriction - LSPD can lock 1 turf while FBI is locking another at the same time).
Prison
(60-120 Mins)

Hiding In Turf Factions should be role playing in a visible or well known part of the turf and not in an area/corner where it’s hard for people to find you.
(Note: This includes claiming a turf whilst inside an interior (strictly forbidden).
Prison
(60-120 Mins)

Vehicle In Turf Driving or actively sitting in a vehicle while inside an active turf.
Prison
(30 - 60 Mins)

Using Unreachable Roofs Pushing a car against a building, aircraft, ladders, use of rooftop DDs, etc. to reach roofs using building roofs where you’re not visible from the ground.
(Note: You can use roofs which are visible and can be climbed onto from the street).
Prison
(30-60 Mins)

Alt-Tabbing In Turf Pausing your game or tabbing out whilst in an active turf.
Server Kick

Revenge Killing Entering active turf boundaries again upon dying in it.
[/RK] Punishment

Failing To Use Badge Being at turf without using [/badge].
(Note: This applies even if you’re there without any intention of claiming the turf - eg. assisting an ally).
Teleport Out of turf



This policy is subject to change at any time by the Director of Game Affairs, Director of SA-MP Operations or the Executive Director.

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